Project Description

Computational Design & Fabrication Workshop

/ Background
Contemporary culture is shifting from the consuming mass-produced objects and spaces into making personalized objects and spaces through the use of computational design. The ethos behind this workshop is to develop skills and thought processes within people contributing in the creation of interactive built-environments which involve local communities both in its enjoyment and its making, keeping in mind the temporal nature of interactive builds. This workshop uses computational technology with the aim of popularizing digital craftsmanship and empower individuals to make, hack and tinker with their local environments.

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/ Level
Basic to Intermediary (Previous skills are preferred, but not obligatory)

/ Agenda
This workshop introduces the world of interactive design from a practical perspective. The aim is to connect conceptual design with physical fabrication of said design through the use of contemporary making skills and technologies. Participants will put their variety of skills, trivial or not, to test by designing and making and interactive installation during the course of the workshop.
The inclusion of the participants’ various skills is key to the workshop in that they contribute to the final product’s creative result. Further to the use of the participants’ innate skills, the participants will learn new skills related to computational design and fabrication as well as the use of a variety of tools.

After a brief introduction to the world of physical computing, designing and making, we will develop and fabricate a number of installations which respond to particular sites, which may be real or fictitious.

/ Format
The workshop will include both top-down teaching as well as hands-on learning, with the majority of the workshop focusing on hands-on learning. At the end of the workshop, the end result will be exhibited in a public exhibition, showcasing what the participants have achieved.

/ Target Audience

The target audience is people who are either following an academic course or for people who would like to develop and/or identify technical skills in conjunction with their design skills and creativity. The workshop is also aimed at students who plan to study at a post-graduate university.

/ Methodology
Workshop has been structured to teach participants the use of Rhinoceros and Grasshopper as digital modelling tools, along with the conversion of the digital models into G-codes and ways to integrate rapid prototyping as a methodology in design, structures and architecture.

• Day 1 AND 2:
Intro to Workshop & Demos
_Introduction to workshop and to computational design techniques.
_Setting up /Installations of software and relevant plugins.
_Basic introduction to Ardiuno
_Understanding process of creating useful iterations
_Research and tutorials

• Day 3 AND 4:
_Project development: Prototyping/ making

• Day 4 to 8:
Multi object modelling and prototyping:
_Project construction
_Multiple iteration formation and selection
_Rapid prototyping the selective selections
_Documentation of workshop output

Day 9:
_Get together
_Exhibit of participant’s work

/ Software & skills
Basic knowledge of Rhinoceros and or grasshopper / Ardiuno is preferred but not obligatory. Participants should bring their own laptop with pre-installed software.

/ Tutor
WILLIAM BONDIN (Architect / Interaction designer / Educator)
William is a Maltese architect and one of the founders of I+A. Following his studies in architecture and building engineering in Malta (UoM), he developed “Morphs”, a reconfigurable interactive architectural system at The Bartlett (University College London), where he graduated with distinction.
William is a visiting teaching fellow at The Bartlett school of Architecture and has been published widely in academic peer reviewed conferences and journals, including Fabricate 2014 and Fascinate 2013. His design research practice takes a fabrication-oriented approach towards architectural performance and behaviour.

ANABELLE VIEGAS (Urban designer / Experience designer / Educator)
Architect, Urban Designer and hands on maker Anabelle is pure design. She is the co-founder of THE – Think Happy Everyday and THE Workshop – a design research initiative and fabrication makerspace that aims at developing collaborative research communities to look into hyper local applications of design – materiality, techniques, technology and system design for the new urban . Associate Professor at BGS School of Architecture and Planning, she has conducted various design and fabrication led workshops across south India. Anabelle uses technology to explore the realms of design and was awarded a distinction at the Bartlett school of Architecture, London for her research work done on developing a new methodology of deciphering the urban. Experimenting with technology, interaction and experience THE-Workshop has been featured at Autodesk University 2015, Economic times A & D summit 2015, Mini-maker faire 2015, Designuru 2016, Design Open 2016 and so on.

/ Venue
108/2, 3rd Cross, 4th Main Road,
Horamavu Main Rd, Munireddy Layout,
Bengaluru, Karnataka 560043

/ Dates & Timings

Early Bird Registrations
– Round 1 Ends on : 20th November, 2018
– Round 2 Ends on : 20th December, 2018
– Final Registrations end: 24th January 2019 (23:59 hrs)

Workshop Dates:
Saturday 26th January to Saturday 2nd February, 2019
Workshop Timing: 10:00 am – 06:00 pm

Final Showcase and Exhibition :
3rd February, 2018
5:00 pm to 7:00 pm

/ Participation fee
Round 1 tickets: ends on 20th November, 2018
• Professional Fee: INR 22,000 (+ Service Tax & Gateway Charges as applicable)
• Student Fee: INR 18,000 (+ Service Tax & Gateway Charges as applicable)
(ONLY FOR STUDENTS: Valid ID Proof Required)

Round 2 tickets Ends on : 20th December, 2018
• Professional Fee: INR 25,000 (+ Service Tax & Gateway Charges as applicable)
• Student Fee: INR 20,000 (+ Service Tax & Gateway Charges as applicable)
(ONLY FOR STUDENTS: Valid ID Proof Required)

Final Registration:
• Professional Fee: INR 28,000 (+ Service Tax & Gateway Charges as applicable)
• Student Fee: INR 20,000 (+ Service Tax & Gateway Charges as applicable)
(ONLY FOR STUDENTS: Valid ID Proof Required)


• The workshop has only 25 spots available (first-come, first-served).
• Workshop is open for students and professionals from all backgrounds.
• Discounted rate is applicable for students, currently enrolled in any educational institute or recent graduates (graduated in last 1 year from the date of workshop: Proof of status will be required).
• Failure to submit a proof of student status (or graduation certificate) will lead to a non-refundable cancellation.
• The workshop’s prime focus will be on methodologies & processes through software platforms and should not be interpreted as a ‘software tutorial’ merely.

/ Software
• Arduino
• Rhino
• Grasshopper

For any queries or assistance, kindly e-mail:
+91-9673686059 / 9930749611

/ About Organisers

THE Workshop – Think Happy Everyday
Think Happy Everyday (THE) is an ideology that works for people, places and products. A new era design, communication and education specialist agency with capabilities from architectural installations to immersive experiences. THE engages architects, creative technologists, coders, and communication experts collaborating with specialists across the world to make ideas possible. A bridge between computational design and real-world testing, THE Workshop is a design research initiative focused on digital fabrication, material experimentation and new design methodologies.


I+A was set-up in 2017 as a result of a collective of architects, artists and technologists interested in the behaviour of things, people and their environments. I+A create projects that balance on the fine line between arts, design and architecture– a testament to the cross-pollination between the technically advanced, the aesthetically beautiful and awareness of future – potentials, interests and backgrounds every team member brings with him.
The focus of I+A is to create a multi-disciplinary site-specific interactive installations, sculptures, objects and spaces, which propose a distinct mix between digital fabrication, hi-tech inspired design applications and the emerging experience of their combination. The ethos of I+A is to develop a built-environment which involve local communities both in its enjoyment and its making. We make use of computational technology with the aim of populating digital craftsmanship and empower individuals to make, hack and tinker with their local environments.
Based in Malta, yet learning from experiences from around the world, I+A manipulate light, space and movement to explore existing and new relationships between nature, technology and mankind. Drawing inspiration from nature, society and the material itself as a starting point, I+A’s creative process is fueled by innovative techniques.